Thursday 25 August 2016

Update - Roaming the land of Death (alpha v1.2)

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Ability damage (spaghetti code rewrite part 3)

- Every ability now has its own damage value
(you don't want to know what it was before)
- Ability damage coded to be easy to change
- Light ability 4 now fires its secondary projectiles
- Damage values changed for most abilities (mostly buffed)
- Aura abilities no longer get stuck in trees
- Ability impact particles updated
- Ability type parents created

New class - Hunter (beta)

- Ability 1 fires an arrow
- Ability 2 fires 3 arrows
- Ability 3 fires a healing arrow
- Ability 7 fires an explosive arrow

Weapon update

- Weapons now have aiming sprite
- Depth fixed

Pet update

- Health now drawn in GUI
- GUI now includes text indicating the pet and it's level
- Pets can now level up
- Armour stats added
- Health buffed
- Upgraded pets now fire elemental abilities

Misc

- Shadow ghosts are now partially transparent
- New tentacle beast variant
- Player now has an armour value

Known bugs

- Enemies sometimes path towards the edge of the map then come back due to a pathing fail-safe

v1.2

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