Sunday, 25 September 2016

Dev Blog - Roaming the land of Death (alpha v1.30)

I have been working on the new systems that I will be using to provide interesting ways to navigate the game world.
The first of these systems is shortcuts. I have an object that teleports the player when activated by the correct ability class, if the player has the required level.
Soon I will be  making some more content now that most of the effects are looking good.

Made some more floor tiles. some of them are for the first dungeons and some will be for future rooms.

Made teleporting easier/better, and opened the new area as a hub/teleporting zone.

Fixed some bugs and improved part of the map where the dark wizards are.

It took longer than it should have, but to got auto perspective tiling working for water and lava. This is quite good for the feel of the game as well as saving me wasting my time with spaghetti code.

 Fixed the bugs with auto tiling and added more to the dungeon. Tidied up a lot of the map, still more to work on. Currently the second level looks like a total mess.

This is probably the end of the 1.30 dev blog, it will be released shortly.

Tuesday, 20 September 2016

Update - Roaming the land of Death (alpha v1.28)

Download (6.4MB exe)

Dungeons and Misc
- Improved xp bar and level display text
- Reduced size of enemy health text
- Hunter sprites finished
- Class rotating previews smoother, added scientist and hunter
- Abilities are once again destroyed if they kill an enemy
- Improved dungeon tiles, and walls are now solid
- Cleaned up dungeon mapping
- Improved enemy shadow wizard

- Player lights added for more vision at night and in dungeons
- Day/night cycle and in-game time is now persistent between rooms
- Day/night cycle lengthened
- Torch lights upgraded
- Added ability lighting effects
- Added lighting for loot drops

Wednesday, 7 September 2016

Update - Roaming the land of Death (alpha V1.25)

Download - (6.1MB)

New class - Brute (for testing)
- Ability 1 is a a short range "melee" attack
- Ability 3 (aura) blocks enemy attacks
- Ability 4 (aura) regenerates health if below 70%
- Ability 5 (aura) bombards nearby enemies with damage
(auras have a bug where activating a different one will stop all)

Hunter Changes
- New sprites (not finished)
- Ability 5 (aura) marks enemies for bonus damage (possible bug)
- Ability 3 now locks-on to targets in a limited way
- Hunter abilities now have impact particles
- Abilities 3 and 7 now have particles

Weapon changes
- Weapons modified
- Weapon origins changed

Ability changes
- Auras will now drain mana when used
- Auras are persistent between rooms
- Shadow aura no longer returns mana
- Auras now have varied spawn limits
- Aura healing and damage modified
- Enemy attacks now have impact particles
- (spaghetti part 4) GUI now properly shows skillshots depending on abilities