Next to be updated are the mage sprites. They weren't too bad but the hood looked different from some angles and I wanted to give the robes some extra trim. I have given the light mage some cream trim, the fire mage orange trim, the shadow mage purple trim, and the ice mage a light blue
On my to-do list are the realms of the elements so I will need more environment textures and interactive objects.
The first new class will be the Scientist. This class will have exclusive access to advanced human technology, including computers and robots.
The second class will be the Engineer. Using this class you can build structures and weapons from different materials.
The third class will be the Hunter. The Hunter can make traps, uses long range weapons and has a unique tracking skill.
The fourth class will be the Brute. The Brute is a big character that can take a lot of punishment. This class is very strong and can move heavy objects.
My AI is quite bad right now, but there is hope. There is a way to set up a grid that the AI can use for dynamic pathfinding. I'm going to attempt to utilise this function.