Saturday, 21 December 2013

Dev blog - Alpha 0.85

This is the second dev blog, and I'll be talking about the changes coming to the next version of the game. We've already had the 0.8 update this week but I thought I'd do another one to introduce the first version of the boss of the tutorial. I'll either do multiple small updates, or multiple dev blogs building up to a bigger update.

I have just put in the code for the boss object, it's movement (following you), and it's spawner. I have only a basic attack on it right now, with 50 range. It only has a few sprites so far and it carries a large maul or greathammer. Current heath value is 900 but that may be increased in future versions.
I'm now working on getting the attack for the boss working with multiple animations.

I've made some other minor improvements which I'll leave for the full patch notes in a day or two.
Patch Alpha V0.85, coming soon™

Thursday, 19 December 2013

Game Update - Alpha V0.8

Patch notes

- Quests 1 & 2 added text and GUI
- Graves now have a destroyed sprite

- Current level and XP GUI improved
- XP needed to gain levels increased by 50 per level
- Dungeon textures updated (not final)
- Mana regen now increases when low on mana
- Skeleton sprites improved slightly
- Range and damage of skeleton casters increased to (300 from 250, 7 from 6)

Bugs fixed
- Fixed random teleporting glitch in the dungeon

Download V0.8

Sprite and GUI updates in 0.8

Wednesday, 18 December 2013

Dev blog - Alpha V0.8

In this first edition of the dev blog I'll be talking about some of the additions coming to the game in the near future. This week I introduce the tutorial quests along with the usual minor changes.

Firstly, I am making some modifications to the GUI concerning the level counter and the xp counter. The level counter will now be at the bottom of the screen with  the xp counter, contrasted with a box.

The other thing I did was write the tutorial quest system. The first quest will be cleansing the infestation of the first dungeon. Only then will the teleporter allow access to the next area.
The second quest is to destroy the 10 skeleton spawning graves. Once that is done you must face the boss.

I have yet to start work on the boss or his lair and the quest code that goes with it, however I can reveal that I am planning to make the boss use melee attacks and have the ability to chase you, which I hope will make fighting him interesting and challenging.

Patch Alpha V0.8, coming soon™ (probably tomorrow)

Sunday, 15 December 2013

Game Update - Alpha V0.75

Patch notes

- Mana pickups (instant 25 mana, 100% drop from skeletons)
- New enemy- skeleton ranger (fires arrows)
- Skeleton  Ranger spawner added
- More spawners added to the map
- Option to skip tutorial added to subclass select screen
- Added spawning effects to the skeleton spawners (purple for casters, red for rangers)
- 8X MSAA and vsync added on supported devices

- Skillshot aimers circle drawing precision increased
- XP bar GUI improved
- Map improved
- Skeleton caster spell effect improved
- Generation of random chance randomised each game (enemy paths, tree sprites, spawner type, arrow speed), so every game is different
- Changed attack speed and range of casters

Bugs fixed
- XP after level up now continues normally

Edit: other changes...
- Mana regen doubled for survivability at the end
- Eye mob particle effect now orange

Edit: future content
- The tutorial boss fight
- The tutorial quest (destroying the spawners)
- The gate/teleporter to the next level

Download V0.75

Wednesday, 11 December 2013

Game Update - Alpha V0.7

Patch notes

- 2 cheats added to the options menu- infinite mana and no cooldowns
- New enemy- skeleton! (uses fireball, will be changed next patch)
- Skeleton spawner added
- More mob camps added to the map (more of this next patch)

- Enemy health display improved
- GUI improved
- Skillshot aimers improved (not final)
- Map slightly improved
- Level indicator modified

Bugs fixed
- Dying works again after breaking some time ago
- Skillshot aimer for ability 3
- Junk graphics near the XP bar
- Health and mana now increase with level-up
- Health and mana now refill on level-up

Known bugs
- Quickcast is for my own use, I recommend using standard settings
- Quickcast doesn't work for abilities 3 & 6
- No skillshot aimer for ability 6
- Don't enable SFX, trust me on this

Improved skillshot aimers
Skeleton spawner

Sunday, 8 December 2013

Game Update - Alpha V0.60

Patch notes

- Menu backgrounds
- Options menu
--SFX option
--Advanced display option
--3 Control options
---Standard controls are: mouse to aim (skillshot),space to aim/fire, numbers to select
---Quickcast controls are: numbers/mouse to aim/fire/select (skillshot)
---Classic 8 controls are: WASD to aim, space to fire, numbers to select

- Better terrain textures
- Tutorial modified

Known bugs
- Classic controls still have skillshot aimers
- Previous button in class select leads to options menu
- Depth and collisions need work
- Ability 3 not working with quickcast
- Ability 3 has skillshot aimer (it isn't a skillshot)

Download Roaming Death V0.60

Screenshot 11