Update notes
Download here
-Monsters
Skeleton boss now moves again
Bigger tentacle beast added
-New GUINow shows light state
Now has a darker border
Wind speed now shown
- XP and Level GUINow has a darker border
Position modified
-Clouds & Wind
Wind now has a bigger range of speeds
Cloud positioning and direction changed, randomised
Clouds now improved to blend in better
Clouds no longer create a smoky effect
-Day/night cycle
transitions modified for improved consistency
-Fire mage
Aura particle effect half as frequent
Aura sprite size halved
Aura damage lowered to 25 (from 40)
Fire spell particles now centre on sprites
-Shadow mage
Aura particle effect created (aura in development)
-Light mage
7th ability added, skillshot aimer and cooldown timer
Mana regen bug fixed
-Pets-Player no longer starts with tentacle beast pet
Can now be damaged (needs work)
When they die they respawn (respawn point is strange, but it works)
-Experimental - ground texturing v1.0
New isometric ground textures for grass, lava, dark ground and snow
-Environment
Lava river reworked
New level texturing started (new realm)
objects have been added to the new realm
-Title text intensity dialed back
-Font updated on more of the GUI
-Particles for spawners
They look quite bad, but the depth fix improved them somewhat (in development)
-Misc/Engine
Optimised for speed with the help of the new Game Maker 1.3 debugger
Depth improved/fixed for many objects.
Collision boxes improved for many objects.
Known bugs
- Fire aura can create a targeting bug when it's target is destroyed before the aura attack gets to it, making it change direction and seek the next nearest target.-Fire aura has a targeting bug making it prefer skeleton rangers, then skeleton magi, over tentacle beasts, and it will change direction if a preferred type is in range.
-Pets
-Tentacle beast pets all use fireballs