Wednesday 20 August 2014

Dev Blog - Roaming Death Alpha V1.0 (#2)

In the last dev blog I set some goals for version 1. I released 0.98, a minor revision recently to encourage testing and soon I will release another update - version 0.99. The highlights of this new version will be the scientist abilities and the rest of the enemy pathing upgrade.

I have been developing the first scientist ability for over a week, as it is quite different from the mage's first ability. It will be a claw-like projectile attached to your weapon that sends shocks of power when it hits an enemy, basically a taser rifle.

The second scientist ability didn't take too long to make. It is a deployable shield that will block all attacks for as long as it lasts (timed).

There are also changes to the day/night cycle, torches, and more bugfixes as always.

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