Casual difficulty icon. |
In this dev blog I will be explaining the direction that I will be going with Roaming Death, and what can be expected in the new version coming soon.
Environmental Effects
There will be a day/night cycle. I am also planning weather particle effects such as rain, snow, wind. These environmental changes will have an impact on the tactics of the game.
Power-up Bars
The bars will give extra effects to your skills, depending on the class. You can begin to power the bar by using your skills. Between 25-75% the initial buff is granted, at over 75% the buff is increased in strength significantly. For this to happen you will need to have an environmental advantage. For some examples, a fire mage gets a bonus from a windy environment, and a light mage gets a bonus in sunlight.
Difficulty changes
In the 0.8x versions I added a selection of difficulties, but I didn't do much to balance them so the higher difficulties weren't that big of a deal. I will try to balance it so newbies can learn to play and higher skill players can have a challenge.
Progress
- Day/night cycle (15/04)
- Rain particle (16/04)
- Snow particle (16/04)
- Clouds/wind (23/04)
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