Monday 14 April 2014

Dev Blog - Roaming Death Alpha V0.9



Casual difficulty icon.

In this dev blog I will be explaining the direction that I will be going with Roaming Death, and what can be expected in the new version coming soon.

Environmental Effects

There will be a day/night cycle. I am also planning weather particle effects such as rain, snow, wind. These environmental changes will have an impact on the tactics of the game.

Power-up Bars

The bars will give extra effects to your skills, depending on the class. You can begin to power the bar by using your skills. Between 25-75% the initial buff is granted, at over 75% the buff is increased in strength significantly. For this to happen you will need to have an environmental advantage. For some examples, a fire mage gets a bonus from a windy environment, and a light mage gets a bonus in sunlight.

Difficulty changes

In the 0.8x versions I added a selection of difficulties, but I didn't do much to balance them so the higher difficulties weren't that big of a deal. I will try to balance it so newbies can learn to play and higher skill players can have a challenge.

Progress

- Day/night cycle (15/04)
- Rain particle (16/04)
- Snow particle (16/04)
- Clouds/wind (23/04)

No comments:

Post a Comment